Although the full game promises to combine puzzle-solving with platforming, the demo (which is available on Steam) consists of collecting energy, then some light platforming; though with an interesting mechanical twist: after jumping, Omno can dash forwards with his spear mid-air, acting a little like a horizontal double-jump. It’s very satisfying zipping over to a hard to reach ledge and grabbing hold of it. Indeed, even the basic movement of Omno is itself satisfying; the animation expressive and fluid. Equally satisfying is teleporting between two points in space, Omno’s body being distorted as he is sucked between dimensions .
All this makes for a tremendously promising game, personal expression transforming indie clichés into something intriguing.
Fingers crossed it lives up to its potential!