Total Win. 2016 Is Looking Good

So rarely these days I get to write about collecting games or game related items, which for many years was a constant refrain of my video gaming communiques.

On vacation over the last couple of days in a moment of random happenstance, (is there any other form of happenstance?), I strolled into a boutique used-game store, even though I knew that everything they have is ridiculously over-priced as in, $70 AUD for loose, non-rare NES games. So as I dodged recently pregnant siblings, who decided the best place to hold new babies upside down by the heel and measure them was in an over-priced retronomics store, I came across the below:

Yes. You see where this is going.

Yes. You see where this is going.

That's right, I saw a SEGA Mega Drive Master System Converter. For the ill-informed and millennially-impaired, I will briefly explain that SEGA once made hardware that played games.  Their first foray into the home market was the SEGA Master System, which while superior in everyway to the Nintendo Entertainment System, was a commercial failure.  As a concession to their stillborn system, they made an adapter that allowed their next hardware, the Genesis (or Mega Drive as it was known outside of North America), to play games from the now-dead Master System.

This relic was not particularly valuable in the game collecting world, as Master Systems could easily be picked up for $12-$20 for many years, and so I never bought one, since it was easier to actually accumulate four fully functional Master Systems without even particularly trying.

Enter the Retron 5.  Now that this incredible contraption makes playing old games easy on HDMI televisions, the converter has become greatly valued, usually anywhere from $120 to $250 on Ebay.

So in this store, I see one. For $60.  I wave over the owner.  He says, "Ah yes, you don't see many of them, I've sold and re-bought that unit twice."

I said something like, "Okay, yep, I'll take it."  I paused to ask, "Um, all my games are NTSC (US) carts, will this work?"  He motioned to put the adapter back in the glass case and said, "NO!. This won't work with NTSC, won't work, needs to be Australian games..." and then in a moment of apologetic anti-patriotism added, "...PAL, PAL games, will only work with PAL games sold in Australia".

I looked at it again, with the $60 price tag, and now with my significant other walking into the store, said, "I'll take it, it will work with the Retron 5."  Not wanting to admit his ignorance he paused momentarily and said, "Uh, yeah, okay, well, it won't work with American games".

So cutting short my vacation I took it home, plugged it into the Retron 5 with a copy of Outrun and found that it did indeed work. It worked with that, R-Type, Alex Kidd and everything else. And while that is likely the last time I will use it, I felt like I had won.

 

Game Under Podcast Episode 80

Tom Towers returns for our 80th episode where we discuss new releases Yakuza 5, Pro Evo Soccer MyClub and Resident Evil: Revelations 2. Along with Trademark Banter, where Phil gives some pro-call centre tips, we also have a few features including a discussion about works that eclipse their source material.

Thanks for listening.

Game Under Podcast Ep. 079

Phil Fogg fights back (rather enimically) with his own 30 minute solocast.  In it he disses Valve, gives impressions of Prison Architect and Blues and Bullets and waxes nostalgic on how The Game Under Podcast began.

Thanks for Listening.

Does Phil Fogg really live on a compound? Or is this real city view?

Does Phil Fogg really live on a compound? Or is this real city view?

Game Under Podcast Ep. 078

Tom and Phil are back with final scores for The Witcher III: Hearts of Stone, The Graveyard and Sunset.  Phil also gives his first impressions of the recently released Darksiders II: The Deathfinitive Edition and some ongoing commentary on Fallout 4.

First impressions of the Retron 5 as well as some news and Trademark Banter.

Thanks for listening.

Tom Towers could not have said it better.

Tom Towers could not have said it better.

It Only Does Everything

Lately while using my Netflix adapter, I mean PS4, it vomited out a game disc.  You can imagine my suprise. First I had to remember what a PS4 game disc was, then I was more interested in what game I was actually playing 4-5 months ago (Driveclub as it happens). 

After the initial shock that my Netflix adapter was capable of playing Playstion 4 games, I moved on with watching I Dream of Wires, a documentary about the development of synthesizers. While listening for the 40th time about the argument over who invented the modular synth scene, Buchla or Moog, my mind drifted back to the half-ejected disc now lying petulantly prone from the Playstation. 

Say "Ahhh"

Say "Ahhh"

I had earlier assumed the console was protesting my lack of play, "Here, take it! I'm obviously not going to use it".  But now an additional, repeating annoying whirring sound was coming from the console (I had assumed, naturally, this was from the synth documentary).

Now alarmed for different reasons, I shut down the PS4 and went online to investigate.

Seems like we have a problem: http://community.us.playstation.com/t5/Consoles-Peripherals/PS4-eject/td-p/42363689 and by "we" I mean myself. Looks like their solution is to send the PS4 back, most likely to be replaced with a refurbished unit. Given the strong late-year line up of the Xbox ONE, this offer would be much more appealing if Sony were to replace my spewing PS4 with the Microsoft equivelent.

Beyond.

Phil Fogg

Game Under Podcast Episode 77

Tom Towers has had enough, he's broken out and performed a single Game Under Podcast, with zero percent Phil Fogg.

All the better for it I say. Just wait for my revenge.

A new, more boring episode of Game Under Podcast will come later this week, but please do tell us what you think of the solo format, it will enable us to more regular shows if there is enough interest.

Thanks for listening.

- Phil Fogg

Game Under Podcast Ep. 076

This episode Tom Towers and Phil Fogg discuss Fallout 4, the auteur indie game, Lisa, The Witcher: Heart of Stone, Nintendo Direct an Australian company already using VR and lasertag in an interesting way. Also, Retron 5 vs XBOne, and the ever diminishing craft of writing applied to gaming.

Thanks for Listening.

Should have been the default character model.

Should have been the default character model.

This is the game Tom could not remember the name of, EA's Future Cop L.A.P.D, apparently a great co-op game. Amazingly, a team of just 35 people made the game.

This is the game Tom could not remember the name of, EA's Future Cop L.A.P.D, apparently a great co-op game. Amazingly, a team of just 35 people made the game.

Kinetica and XG2 Impressions

Hi everyone, Phil Fogg here.  In the most recent episode of The Game Under Podcast (Episode 75), I contributed to the body of lore surrounding Adam Orth and his contributions to the very first Sony Santa Monica game, Kinetica.

Tom Towers was disappointed that I had not yet tried the game, which is in my collection and includes a robust instruction manual and art book.

Feeling guilty I tried it out last night, along with a very similar game, Extreme-G XG2 for the N64.

The first thing I noticed about Kinetica, was that it had no online multiplayer, which was pleasantly suprising given Mr. Orth's commitment to always-on internet functionality being something that I had to "deal with". Which is a shame, since this game would have been more enjoyable if it was playable in a multiplayer setting.

Even now, 14 years hence, the menu's and overall introductory art was clear, thoughtful and suitable to the platform, as was the in-game presentation, including the audio design.

The game itself is essentially a mimic of Wipeout (the game, not the TV show). Personally, I'd have preferred a mash-up of both Wipeout's, or at the very least John Henson calling play-by-play for the game, but this was 2001, way before Wipeout revolutionized the form of television into what it has become today (no Wipeout, no Mad Men, no Breaking Bad).

The presentation of the game, in every aspect, is above average, but the inspiration and actual playing of the game is both rote and enervating. Pressing and holding the "X" button for an entire lap while mildly steering is not enjoyable, even on a base level.

It is baffling that Sony commissioned Santa Monica to make the game, when a full-fledged Wipeout was to be released the very next year. Possibly it was a training exercise, or a test of capabilities for the studio that would go on to make God of War and so many other truly original games.

All in all, I can see enjoying this at the time if I were a child with siblings, but even with that condition there were so many more superior racing games available (even futuristic zero-gravity type games).

In case you were wondering, Adam Orth was one of 22 QA testers assigned to the game.