Phil Fogg's First Gaming Experience

Thanks to the wayback machine, today I found this:

Redacted, Redacted, Australia 1978
The village that I spent ages 5 through 16 was distinct from neighboring towns only in its non-aboriginal name. "Redacted" the classical goddess of fruit and trees who carried a cornucopia in one hand was a stranger amongst villages like Redacted, Redacted, Redacted and Redacted. In all other aspects it was much like those other towns though. It had a sprawling 'pub', a butcher, a bakery, a draper and two cafés. It was in the most popular of these cafes that my brother and I lingered each afternoon on our barefoot walk home from school, and where I encountered video games for the first time.

The café was, in those times, part convenience store, fast-food vendor, soda parlor and meeting place. This particular café had a lime green tiled façade, mosaic tile with black grease that always felt refreshingly cool on my hard bare feet and sweeping glass counters that contained all manner of candies that could be bought for 1 or 2 cents a piece. I remember many times walking with my brother from school with my head down, in search for a penny or two so that I could buy a piece of candy at the café.

When I had no money I would simply sit in front of the store and wait for my brother patiently. Occasionally my patience would wear thin and I would venture inside to see what was taking so long.

As I remember it, I walked to the back of the store, everything towering over my small frame. Walking past the smells of onions on the grill, past the bottles of Coke and Passiona, I made my way to the back corner of the store. Several boys were crowded around a tall dark wood cabinet with a black and white television in it. As I drew closer I saw that a steering wheel was attached to the front of it. It was a strange sight and an even stranger concept - being able to drive a car and be on TV at the same time! If I had seen an alien playing cards with my brother I could not have been more astounded.

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To my surprise I was soon before the screen, barely able to see above the steering wheel, or control it in my small hands. My brother placed one of his 20-cent pieces in the slot and I started steering, much as I imagined I would in "real" life, by swinging the wheel ridiculously from left to right. I remember trying to avoid oil spills on the virtual track to no avail. Soon my time was up and the older boys chided me for my lack of skill. I felt guilty for wasting my brother's money and made it up to him by justifying my poor performance on our walk home. We probably talked about the encounter for weeks, though I had no interest in going back to play again, I had made a fool of myself and would have much preferred to have bought sprinkles, banana lollies, some chocolate bullets and jelly-babies with my 20 cents.


Game Under Podcast 55

In Episode 55 of the Game Under podcast, it's time for another Big Show. Tom Towers, afraid that there isn't enough content for a big show, proposes that in lieu of a Big Show, Game Under should produce the longest Trademark Banter™ segment ever. Phil Fogg reluctantly agrees, and the result is a Big Show's™ worth of chaos, featuring everything from the jazz piano stylings of Halo 3: O.D.S.T. to Barack Obama's cameo in Advent Rising straight back to the motorcycle diaries of Halo Reach.

And in a world first, Murdered: Soul Suspect is reviewed mid-Trademark Banter™. And Mario Kart 8 is compared to huffing paint. In a good way. Plus, what makes a good third person shooter? Hint: colour scheme is vitally important.

Thanks for listening.™

An example of the dialog they were proud to include in the manual. (Bungie's ODST).

An example of the dialog they were proud to include in the manual. (Bungie's ODST).

Xbox Live Starter Kit

Since we've moved to a bi-weekly format for the show I figured I'd have the time to write a bit more for the site.  (pause) That sounds like a dedication to a continuing column which, unless you are Greg Sewart, is a guarantee of a stillborn series, so I'll redact that, which given that I am writing this and have the ability to actually re-write that and did not must mean something....

Most likely that I am a hackneyed writer and wanted to keep that plug in for inveterate (not invertebrate) Greg Sewart and his dedication to a project once he begins it.

Today I am pulling something from my somewhat-large collection of video games and associated detritus.  This was the first thing I saw:

In 2002, the future of online involved getting in a car and driving to a store to buy a box of things.

In 2002, the future of online involved getting in a car and driving to a store to buy a box of things.

Xbox Live launched on Friday the 15th of November in 2002. That jars with my memory because I thought it was a Thursday, something I thought I vividly remembered because I took the day off for it.  I was at a local Target store at opening because I was already told not to even try the game retailers in the area as there were so few units available.  When it comes to launch rarity the strategy is to go to the retailers of the "normals".  Locations like Wal*Mart and Target, due to their clout, get a ration of everything but their consumers are not aware of the highly specialized product, so it is usually your best place to go on launch day.

I was not the only one on that cold morning at Target. A similarly aged, similarly white male, similarly wore a grimace that admitted that he too had taken the day off for this stupid thing.  We were out of luck.  "To the Wal*Mart!"  We both drove down the hill and ... this is where my memory fails me.  According to my memory I purchased the kit there, drove home and played NBA2K for most of the day, my attention completely absorbed by the novelty of being able to play basketball against people around the country, seamlessly.

But, when I opened up the kit again today, which still contains the original disc, manual, warranty card and headset, I also found a shipping receipt from Microsoft Corporation in Grove City Ohio, which shows that they shipped the kit to me on November 18th (the following Monday).  For just $49.99, plus $4.47 sales tax and $7.95 shipping I had opened the door to the beginning of the end of disconnected gaming.

Yes, the door was opened to inducements of adrenalin, to the artifice of community and the emotional experience of being on the leading edge of a new powerful and completely undirected arc of discovery.  But the door was also leading itself open to endless patches, DLC, a new outlet for racism and child abuse.  Ah well, none of that mattered back then, what mattered was getting a user name.  I went first for "aspro" because, I am an idiot.  When I saw that was taken I imaginatively tried my first name.  Taken as well.  For reasons unknown I then put in the name, "Claude", and I guess since this consumer-focused cob's web was made by Microsoft and not UbiSoft the name was available, and remains my handle to this day.

So I guess I must have taken a second day off work when all of that happened, probably the following Thursday when you consider shipping time.  And knowing myself, that initial Friday, after my unsuccessful search I likely went into work anyway. Or did I?

Well that's a story for another day.

Game Under Podcast Episode 54

We talk about the announcement of the 3.4DS and what it could mean, as well as Tom's definitive review of Mario Kart 8.  Phil starts Halo: Reach and gives a final though on Wolfenstein: The New Order and a whole bunch other garbage.

Thanks For Listening.

Game Under Podcast Episode 52

Who is watching the watchers? Tom F'n Towers and Phil F'n Fogg, that's who!

We talk about a lot of things including incriminating acts of vandalism, friends who eat too much, other podcasts and XL Cities (and Shovel Knight), but the big thing we go into this show is the elephant that has been sitting in our kickstarter-funded studio for 51 episodes. Game Reviews. Our personal tastes as well as a complete deconstruction of the literary form.

And what game drove Tom Towers toward never reviewing another game again?  You'll have to listen to find out on this week's Game Under Podcast.

The power of Pepsi.

The power of Pepsi.

Game Under Podcast Episode 50

It's a real big show this time, Big Show 7.

Sir, You Are Being Hunted
Shovel Knight
Last of Us
Arcade Craft
Need for Speed: Hot Pursuit

Discussions of FPS of the generation, procedural generation, prose in games, Cormac McCarthy's The Road, Sitcoms and the racing genre.

Thanks for listening. Oh, and.... "Destroyed"




Game Under Podcast 49

Tom Towers and Phil Fogg come out of hibernation to talk about artistic and commerical choices, Dragon's Crown, Killzone: Shadowfall, Watchdogs, Mario Kart 8 and also the Wii U hardware. Listen Here.

 

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So...

I was thinking last night, which is better?

Doom 3 or Uncharted 3?

I think I'll be proposing a battle of the franchises in the next podcast.

Killzone 2 or Uncharted 2?

I see a trend.  Okay, well at the time I was thinking about it it was a lot more interesting.

Tom Towers and I are still doing a podcast, we've just gone into hibernation for the Winter (remember we are in the Southern Hemisphere).  Internet problems, illness and the World Cup have created the perfect storm that has prevented us from podcasting.

But we are still gaming, and will have plenty more to report when we finally do get our stuff together and actually record.

Also... I just started Killzone for PS4.

- Phil Fogg

The Australian Winter can be debilitating. Last week I dislocated my thumb playing beach volleyball.

The Australian Winter can be debilitating. Last week I dislocated my thumb playing beach volleyball.